Sunday, September 20, 2009

The Last Express

Developer: Smoking Car Productions
Release year: 1997
Genre: Adventure, first person point and click

Hi, I’m Robert Cath, a young (and good looking, I might add) American. My friend Tyler Whitney asked me to join him on the Orient Express departing the Gare de l'Est, Paris, 24 July for Constantinople. This is great because I am chased by the police because they think that I’m involved into a murder. But they’re wrong.




I arrived kinda late at the station but I managed to get onboard the train helped by a beautiful girl who took me with her bike. Well, believe it or not, I found Tyler dead in his compartment. Of course I had to get rid of the body, not necessarily that someone could actually find him, but I don’t really like worms. Anyway, I have to find the murderer. Now, I don’t know about you, but this I call it life.



At the beginning I didn’t know where the dining car, smoking car or any other car was, not even the bathroom, or who the passengers are. But in time I managed to learn the position of different parts of the train. During the journey I met passengers of all kind of nationalities: English, French, German, Turk, Austrians and Russians. I’m not telling you about all the passengers although each of them is very interesting, but the Turk intrigued me. He has 4 wives and any time I try to enter in their compartments (for a chit chat nothing else, I swear) the bastard comes out and yells something to me. I don’t understand exactly what but I think that is the equivalent of f… off. To bad I only speak English, French, German and Russian. Well, with Russian I have to work because I don’t understand their writing.




If you think that this ‘game’, as you call it, is all about me finding the murderer, you’re wrong. I will meet a girl, a beautiful and talented violinist. She’s kinda tough person but with my charm I know I can tame the shrew.

The game is also about the international intrigue and World War I. You may wonder how the heck I know about the war. Well I don't. But you know. And if you know, I know. Got it? Me neither... Anyway, I don’t give a sh.. about the war, I got my own problems.

They told me that you see us like some semi-animated characters. They applied on us an effect called rotoscoping (which was invented by Max Fleischer), to give the impression of the Art Nouveau cartoons from my era.

Too bad I can’t hear any music in my head or outside. I’m not Ally Macbeal or something. I not even know who she is. But you do. You do hear music. In the game, not in your head. And you will love it. Oh, I forgot. I will hear music in the train but you’ll have to find out for yourself what it is about.




You know what I like to do the most? Eavesdropping. Nobody minds if I listen to their conversation, not even if I stay right in front of their table in the dining car. This is a bit strange, but I can’t complain. The main problem is I can’t be at the right place anytime and I might loose some clues. But I’m smart enough and I don’t need all of them. Damn, great looking and smart! During the night, most of the passengers are sleeping, even the conductors. Then I get a little bored and if I don’t find anything else interesting to do I go to sleep.



I don’t know if I should tell you this but during the journey there will be several people that will try to kill me. Don’t worry, if something goes wrong you can rewind the game and play the scene again. And this system helps you see what you didn't see before.

Well, that’s it for me, I have to go, hoping that someone will want to play this game soon, because I can't re-live those experiences by myself. One more thing, I don’t understand why one of the conductor is that stupid. I mean I want to sneak into one compartment and he doesn’t allow me, but I do something to trick him, just watch the following movie:



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System requirements:

  • Windows 95
  • 60MHz Pentium or faster
  • 8MB RAM Required; 16MB RAM Recommended
  • 35MB hard disk space
  • 4X CD-ROM drive or faster
  • SVGA monitor/Local Bus or PCI Video, 640 x 480, 16-bit
  • Sound Blaster 16 or 100% Sound Blaster compatible 16-bit sound card


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